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Dying Light 2 Stay Human - Abandoned apartments

For the generic abandoned and looted interiors (apartments) I was responsible for most of the 3D modeling/texturing and material creation (set dressing some selected interiors only). This included creating lots of different assets like: modern furniture, kitchen systems, collapsed floor/wall/ceiling modules, dirt decals, props and lots of materials. Environment Art is always a team effort - concept art by Kasia Mikułowska. Most of the set dressing all around Villedor world by Level Art and Design team.
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Concept Art: Kasia Mikułowska
Level Art: Łukasz Maliński, Piotr Wojtas, Wojciech Snopek
Art Direction: Eric Cochonneau
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https://www.artstation.com/kasia_m
https://www.artstation.com/nidavellir
https://www.artstation.com/januszd

Brick texture by Bartosz Buszman.

Brick texture by Bartosz Buszman.

Tiling patterns sources for wallpaper modules from Kasia Mikułowska.

Tiling patterns sources for wallpaper modules from Kasia Mikułowska.

Cool floor cloth (flat decal with depth texture) by Maciej Kuliński

Cool floor cloth (flat decal with depth texture) by Maciej Kuliński

Missing parquet wood pieces it is actually flat decal plane with specific opacity mask and depth texture. This decal need to placed "in-grid" to connect with underneath chevron parquet material.

Missing parquet wood pieces it is actually flat decal plane with specific opacity mask and depth texture. This decal need to placed "in-grid" to connect with underneath chevron parquet material.

Kitchen is fully modular - bottom cabinets, top cabinets, appliances modules like: dishwasher or fridge, etc. Lots of fun creating this.

Kitchen is fully modular - bottom cabinets, top cabinets, appliances modules like: dishwasher or fridge, etc. Lots of fun creating this.