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Dying Light 2 Stay Human - Dark places

This is the benchmark level that I worked on for the dark places (created as an example for Level Art team). I was responsible for most of the 3D modeling/texturing and set dressing in this particular level. Other dark place levels by Level Art and Design team.

Awesome floor debris/rubble and chemical crystals meshes/textures by: Kamil Makowski and Kamil Boruc
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Level Designer: Igor Sapijaszko
Lighting Artist: Marcin Lipiecki
Level Art: Łukasz Maliński
Art Direction: Eric Cochonneau
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https://www.artstation.com/ankhe
https://www.artstation.com/kamilozo
https://www.artstation.com/borubar

Nice debris meshes and decals by Kamil Makowski

Nice debris meshes and decals by Kamil Makowski